Sticks

Bowling machine drills

A bowling machine is the most honest practice partner in cricket — same ball, same spot, every time — which makes it brilliant for grooving one movement and dangerous for grooving one mistake. The rule that makes machine time pay: one intention per drill, and a decision element before the session ends. Repetition without decisions builds a net batter, not a match batter.

OFF LEG bowler
Groove the V first — right-hand batter; the gold sector is where this scores.

Make the machine tell you the truth

Stand where you'd actually stand. Creeping two feet down the track to make the machine feel friendlier grooves a stride you'll never use in a match.

Watch the ball out of the head, not the arm that isn't there. Machines delete the bowler's cues, so train the one cue that survives: the ball itself, as early as possible.

Count your misfires honestly. A swing-and-miss at a machine ball is information — if the same length beats you twice, that's the length your next drill should live on.

The drill, step by step

  1. Groove one shot — 20 balls, one length. Set one line and length (start: top of off, driving length) and play ONE shot at it — the straight drive — for 20 balls. Not 20 different shots: the same swing, checked finish, head over the ball, until the movement stops needing thought.
  2. The corridor leave — 12 balls. Move the line a ball's width outside off and practise LEAVING: shoulder up, bat high, eyes on the ball all the way through to the keeper. Leaving under control is a shot, and machines are the only place you can rehearse it guilt-free.
  3. Two-length decisions — 20 balls. If your machine allows presets (or a feeder varies the drop), alternate driving length and short randomly. Now the drill is the DECISION: forward and drive, or back and pull/cut. Wrong choice matters more than wrong execution here.
  4. Off-the-mark singles — 10 balls. Finish every session batting like the first over of an innings: soft hands, drop the ball into the leg side or push to cover, and CALL the run out loud. Machine sessions quietly delete running from your game — put it back.
  5. Pressure finisher — 6 balls. Give yourself a scenario: six balls, need eight runs, one dismissal ends it. A wild swing at a straight one costs you the game the same way it does on Saturday. This is where the grooved swing meets a consequence.

Questions

How fast should I set the bowling machine?

A notch below match pace for grooving drills — the movement has to be unhurried enough to correct. Match pace belongs in the decision and pressure drills once the shape holds. Speed that breaks your shape teaches the broken shape.

Are bowling machines bad for your batting?

Only when they're used as a fours machine. Endless half-volleys groove a swing that real bowlers never feed. Used with intentions — one shot, then decisions, then pressure — the machine's consistency is exactly what technique change needs.

How many balls make a good machine session?

Sixty to eighty with intent beats two hundred on autopilot. Quality collapses with fatigue, and every tired swing is a rehearsal of a tired swing.

Keep going

Hear it coached, not just read it

Sticks watches your net session through your phone and speaks this exact kind of coaching in your earbuds, one focus per ball — in English or Hindi. Video never leaves your phone, and your first ten coached sessions are free.

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